
// Copyright (C) 2012 Luca Piccioni
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//  
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//  
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

using System;
using System.Collections.Generic;
using System.Text;

namespace Derm.Render
{
	/// <summary>
	/// A spot light.
	/// </summary>
	public class SpotLight : PointLight
	{
		#region Spot Light Parameters

		/// <summary>
		/// The spot cut-off angle.
		/// </summary>
		[RenderObjectUniformAttribute("Falloff.x")]
		public float SpotCutoff = 180.0f;

		/// <summary>
		/// The spot cut-off exponent.
		/// </summary>
		[RenderObjectUniformAttribute("Falloff.y")]
		public float SpotExponent;

		#endregion
	}
}
